1:09:15Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips
From Y Combinator · Published Jul 22, 2019 · Watch on YouTube
TL;DR
Frank Lantz argues that games generate meaning not through seamless simulation but through the gap between simulation and reality, making games the aesthetic form of thinking and doing. He uses his game Universal Paperclips as an example of harnessing player absorption in an arbitrary goal to reflect on AI and human motivation.
Key insights
- The value of games comes from the difference between simulation and reality, not from seamless immersion; like a painting of a horse, you don’t want to feed it hay. (01:18–02:48)
- Games encompass the full spectrum of thinking and doing, from cerebral strategy to intuitive physical responses (chess to basketball). (03:30–04:53)
- Clicker/incremental games are underappreciated; they allow players to experience a first-person perspective of being an AI with an arbitrary, valueless goal. (11:07–13:38)
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