40:37Dylan Field: Scaling Figma and the Future of Design
From Y Combinator · Published Aug 24, 2025 · Watch on YouTube
TL;DR
Figma started as a WebGL exploration with co-founder Evan Wallace; the product took years to launch because the team sought deep user feedback via cold emails and in-person demos, even though launching earlier would have been better.
Key insights
- The initial idea for Figma was not a straight line; the founders first considered drones and then WebGL, and spent over a year exploring tools before committing to a design tool. They even built a mem
- Cold emailing respected designers for feedback was a primary early user acquisition method. Many replied, and their critiques were specific and actionable, which improved the product iteratively.
- The first paying users came from direct outreach to companies via venture firm introductions; conversion was very low (two companies out of many in a summer: Notion and the company that became Coda).
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